AI Insights · Timothy · October 2021
Top 5 Gacha Games on Android in Central America Q3 2021
In Q3 2021, the top 5 Gacha games on Android in Central America included titles like Genshin Impact and Mario Kart Tour, with varying trends in downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends in the performance of top Gacha games on the Android platform in Central America. Here, we delve into the weekly downloads, revenue, and active user metrics for the top 5 games: Genshin Impact: Natlan Launch, Saint Seiya Awakening: KOTZ, Marvel Contest of Champions, Rise of Kingdoms: Lost Crusade, and Mario Kart Tour.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. experienced significant fluctuations in weekly revenue, starting at approximately $51K in late June and peaking at around $104K at the end of August. Weekly downloads saw a high point of nearly 66K in late July, while weekly active users peaked at about 298K in mid-July before stabilizing around 261K by the end of September.
Saint Seiya Awakening: KOTZ by Yoozoo (Singapore) Pte. Ltd. had a relatively stable revenue pattern with modest increases, starting from $20K in late June and reaching about $29K at the end of September. Downloads per week remained low but steady, hovering around 800 to 1.2K. Active users showed a gradual decline from approximately 111K to 100K over the quarter.
Marvel Contest of Champions by Kabam Games, Inc. saw its revenue fluctuate, beginning at $28K in late June, dipping to around $13K in mid-July, and then stabilizing around $14K to $17K towards the end of the quarter. Downloads exhibited a varied trend, spiking to 14.5K in late August. Active users saw a peak of around 65K in late August, declining to 52.6K by the end of September.
Rise of Kingdoms: Lost Crusade from LilithGames showed a steady increase in revenue, starting at approximately $12.5K in late June and ending at around $18.5K by late September. Downloads saw significant growth, peaking at around 15K in early September. Active users also increased, from about 65.8K in late June to a high of approximately 86.9K in mid-September.
Mario Kart Tour by Nintendo Co., Ltd. experienced consistent revenue, beginning at around $12.9K in late June and ending at approximately $15.4K in late September. Downloads remained high throughout the quarter, peaking at about 77.4K in late August. Active users showed a slight decline from about 454K in late June to around 384K by the end of September.
The data for these trends was sourced from Sensor Tower. For more detailed insights and analytics, visit Sensor Tower.